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Top Tech Jobs & Startup Jobs in Montreal
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Leads lighting execution for a large-scale interactive project, creating mood, realism, readability, and visual storytelling across environments, gameplay, and cinematics. Manages and mentors lighting artists, collaborates with art, design, VFX, and technical teams, and ensures lighting meets artistic, technical, and performance requirements across high-end and mobile platforms. Supports production planning, quality validation, workflow efficiency, and risk visibility.
Top Skills:
LumenMegalightReal-Time Lighting SystemsReal-Time Rendering PipelinesUnreal Engine 5
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Leads production delivery for a large-scale AAA game pillar. Translates priorities into sprint plans, facilitates Scrum ceremonies, manages backlogs, risks, dependencies, milestones, and delivery visibility, and removes blockers across multiple multidisciplinary pods. Partners with Product Owners, pod leads, and craft directors to improve workflows, team health, communication, and accountability. Requires extensive game production experience, agile facilitation, and cross-team coordination.
Top Skills:
JIRAKanbanScrum
2 Days AgoSaved
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Develop reinforcement learning systems for autonomous agents by designing high-fidelity 2D/3D simulation environments, reward functions, and policy architectures. Implement and optimize algorithms such as PPO, SAC, and Offline RL for high-dimensional observations. Develop sim-to-real strategies using domain randomization and adaptation, collaborate with ML, annotation, and program management teams, and ensure reliable agent performance and environment parity.
Top Skills:
BulletCleanrlConfluenceExperiment Tracking FrameworksGitGit ServerIsaac SimJIRAMujocoPythonRay RllibSlackStable Baselines3UnityUnix ShellUnreal Engine
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Owns gameplay features from concept through polish, designing and implementing scalable systems, mechanics, and interactive features in Unreal Engine 5 using Blueprint. Prototypes rapidly, optimizes performance, develops systemic and open-world gameplay, and collaborates across engineering, art, animation, UX, and production. Uses playtesting, telemetry, and player feedback to iterate. Mentors designers, documents technical workflows, identifies risks, and promotes maintainable implementations.
Top Skills:
AIBehavior TreesBlueprintC#Live-Service PipelinesLuaMultiplayer SystemsNavigation SystemsPerformance ProfilingProcedural WorkflowsPythonState TreesTelemetryUnreal Engine 5
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Leads prop art production for an interactive AAA entertainment project, overseeing asset creation, quality, scalability, pipelines, and integration across city dressing, interiors, vehicles, and UGC. Manages and mentors prop artists, collaborates with environment, lighting, technical art, and production teams, and coordinates with external development partners. Ensures assets meet artistic direction, technical constraints, milestone requirements, and platform needs from high-end to mobile.
Top Skills:
Unreal Engine
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AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Leads vegetation art for an interactive entertainment experience, defining quality standards and scalable systems for trees, plants, ground cover, and ecosystems. Collaborates with environment, procedural, technical art, Houdini, lighting, and production teams to develop pipelines, tools, workflows, and world-building strategies. Ensures vegetation meets artistic, technical, scalability, and performance requirements across high-end and mobile platforms, while guiding biome direction, reviewing content, and addressing production risks.
Top Skills:
HoudiniSpeedtreeUnreal Engine
7 Days AgoSaved
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Defines facial art standards and solves complex character-art challenges for an interactive entertainment project. Develops and advances facial pipelines, scanning workflows, blendshape systems, real-time character performance, and production tools. Collaborates with character art, animation, technical art, and external teams to integrate facial rigs, establish quality benchmarks, validate content, and improve expressive realism, scalability, and efficiency.
Top Skills:
BlendshapesFacial ScanningMetahumanPerformance CaptureReal-Time Character PipelinesUnreal Engine
8 Days AgoSaved
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Leads the character and wardrobe materials team for an AAA open-world interactive experience. Defines material pipelines, workflows, shaders, libraries, and production standards for skin, fabric, and wardrobe assets. Ensures visual quality, technical integration, scalability, and consistency across hero characters and crowds, from high-end platforms to mobile. Collaborates with character, technical art, lighting, and rendering teams while improving production efficiency and managing artists.
Top Skills:
Game EnginesPbr WorkflowsReal-Time RenderingShader SystemsUnreal EngineUnreal Engine 5
8 Days AgoSaved
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Leads the creation of world and prop materials for an open-world interactive experience. Manages material artists, translates art direction into scalable surface systems, develops tiling and modular shader workflows, and maintains material libraries across high-end and mobile platforms. Collaborates with environment, technical art, lighting, rendering, and pipeline teams to ensure visual consistency, technical integration, and performance.
Top Skills:
Physically Based Rendering (Pbr)Procedural World-BuildingReal-Time RenderingShader SystemsUnreal EngineUnreal Engine 5
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Leads a team creating procedural environment assets, including vegetation, organic assets, and architectural facade kits, for a large-scale interactive urban project. Translates artistic direction into scalable pipelines, collaborates with Houdini and Tech Art teams, mentors artists, optimizes workflows across high-end and mobile platforms, and supports production planning, quality tracking, and milestone readiness.
Top Skills:
HoudiniOpen-World Environment ProductionProcedural Generation SystemsReal-Time PipelinesUnreal Engine
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