Top Tech Jobs & Startup Jobs in Montreal

One Month AgoSaved
In-Office
Montréal, QC, CAN
Entry level
Entry level
Gaming
Develop and optimize rendering systems for Assassin’s Creed HEXE across current-generation consoles and PC. Responsibilities include opaque rendering, shadows, post-processing, compute-based systems, GPU hang and rendering bug diagnosis, performance profiling, console-specific rendering solutions, and Toolmode data-generation pipeline support. The role collaborates with Ubisoft’s distributed Anvil Pipeline Rendering Team and requires contributing to large, complex codebases.
Top Skills: AnvilGpu Profiling ToolsNintendo Switch 2Playstation 5ToolmodeXbox Series X/S
One Month AgoSaved
In-Office
Montréal, QC, CAN
Senior level
Senior level
Gaming
Develop and maintain C++ machine learning systems, inference engines, and ML frameworks for integration into game engines and games. Optimize AI workloads across NPU, GPU, and CPU hardware; evaluate model performance; write tests; and collaborate with data science, research, gameplay, and production teams. Responsibilities also include proof-of-concepts, model training and fine-tuning, technical research, system improvements, documentation, and knowledge sharing.
Top Skills: C++CpuDeep LearningGame EnginesGpuMachine LearningMl FrameworksMl LibrariesMultithreadingNpuPython
2 Months AgoSaved
In-Office
Montréal, QC, CAN
Entry level
Entry level
Gaming
Develop and maintain scalable animation systems and tools for a multiplayer game built in Unreal Engine. Collaborate with animation, programming, motion capture, and artistic teams; optimize performance and memory usage; research procedural and physics-based animation techniques; and improve animation workflows. The role requires hands-on coding, technical problem solving, animation technology expertise, and clear communication across multidisciplinary teams.
Top Skills: C#C++Facial AnimationInverse KinematicsRagdoll PhysicsRiggingState MachinesUnreal EngineVisual Studio
2 Months AgoSaved
In-Office
Montréal, QC, CAN
Mid level
Mid level
Gaming
Conçoit et maintient les systèmes de progression et de récompenses de Rainbow Six Siege, notamment le Battle Pass, les récompenses saisonnières et les mécaniques d’engagement. Collabore avec les équipes de monétisation, de design et d’analytique pour équilibrer les systèmes, simuler leur impact, suivre la santé de l’économie du jeu et définir les métriques pertinentes. Réalise également des benchmarks concurrentiels et documente les designs et changements de balancing.
Top Skills: ExcelTableauVBA
2 Months AgoSaved
In-Office
Montréal, QC, CAN
Entry level
Entry level
Gaming
Dirige l’équipe MTX/engagement des joueurs et la feuille de route de monétisation. Supervise les boutiques et monnaies en jeu, la tarification, les passes de combat, le pipeline de contenu et les opérations en direct. Coordonne les équipes interfonctionnelles, développe des offres favorisant l’engagement et la fidélisation, gère les partenariats intermarques et pilote les rapports, prévisions, analyses et optimisations de rendement.
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2 Months AgoSaved
In-Office
Montréal, QC, CAN
Senior level
Senior level
Gaming
Develop and maintain game UI systems, including menus, HUDs, interfaces, debugging tools, animation and sound integrations. Collaborate with designers, artists, and programmers to prototype and iterate on user experiences, while addressing performance, memory, localization, accessibility, and platform requirements. Write automated UI tests, optimize code, and maintain underlying UI frameworks using clean, robust, and maintainable C++.
Top Skills: C++CommonuiMvvmSlateUmgUnreal Engine 5Unreal Engine Mvvm Plugin
2 Months AgoSaved
In-Office
Montréal, QC, CAN
Senior level
Senior level
Gaming
Develop and maintain C++ user interface systems for menus, HUDs, and presentation modules in a video game. Collaborate with designers, artists, and programmers to prototype interactions, integrate visual designs and animations, optimize performance and memory usage, and support accessibility and localization. Build UI debugging and automated testing tools, maintain underlying systems, evaluate technical limitations, and ensure a consistent, functional, and polished user experience across target platforms.
Top Skills: Automated Testing ApisC++CommonuiMvvmPc PlatformsSlateUmgUnreal Engine 5
2 Months AgoSaved
In-Office
Montréal, QC, CAN
Entry level
Entry level
Gaming
Supports technical vision and production workflows for game systems and content configuration. Creates MTX templates, reusable data structures, documentation, tooling opportunities, and scalable production practices. Coordinates cross-disciplinary configuration needs, assists AI bot deployment across game maps, supports feature integration, and promotes consistent workflows across global Siege teams.
Top Skills: Mtx
2 Months AgoSaved
In-Office
Montréal, QC, CAN
Entry level
Entry level
Gaming
Integrate menus and gameflow interfaces in Unreal Engine using UMG and Blueprint. Convert UI mockups into reusable widgets, interface logic, animations, materials, and shaders. Optimize CPU, memory, texture, and material performance while diagnosing integration issues. Collaborate with UX, UI Art, and UI Engineering teams to maintain visual consistency and communicate technical constraints.
Top Skills: BlueprintUi MaterialsUi ShadersUmgUnreal Engine
Reposted 2 Months AgoSaved
In-Office
Montréal, QC, CAN
Expert/Leader
Expert/Leader
Gaming
The Narrative Director at Ubisoft will define and evolve the narrative vision for the brand, ensuring coherence and strategic alignment across projects while collaborating with creative leaders and overseeing narrative systems.
Top Skills: Aaa Game DevelopmentNarrative Frameworks
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