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Side

Senior Technical Artist

Posted 18 Days Ago
Be an Early Applicant
In-Office or Remote
Hiring Remotely in Montréal, QC, CAN
Senior level
In-Office or Remote
Hiring Remotely in Montréal, QC, CAN
Senior level
Optimize large-scale open-world game environments for visual quality, performance, and memory budgets. Develop and refine LOD, HLOD, materials, textures, shaders, asset streaming, tools, workflows, and engine solutions. Profile CPU, GPU, and memory usage to identify bottlenecks, then collaborate with artists, rendering engineers, and content teams to resolve them and improve scalable content production.
The summary above was generated by AI

At Side, we work alongside some of the world's leading game developers to solve complex technical challenges and bring exceptional player experiences to life.

As our projects continue to grow in scale and technical ambition, we're looking for a Senior Technical Artist to help drive performance and visual quality on a large-scale open world title. This is a highly technical role focused on environment optimisation, working at the intersection of art and engineering to ensure expansive game worlds run efficiently without compromising visual fidelity. You'll collaborate closely with artists, rendering engineers, and content teams to optimise assets, materials, textures, shaders, and workflows, while developing scalable solutions that support the creation of high-quality open world environments.

If you're passionate about squeezing every millisecond from a frame, solving complex technical challenges, and enabling artists to deliver stunning content at scale, then we'd love to hear from you.


Requirements

What you will be doing:

  • Drive optimisation efforts across large-scale open world environments, ensuring visual quality targets are achieved within performance and memory budgets.
  • Implement and refine LOD, HLOD, material, texture and asset streaming solutions to improve runtime performance.
  • Profile CPU, GPU and memory usage, identifying bottlenecks and working with Art and Engineering teams to resolve them.
  • Ad hoc development of tools, workflows and technical solutions in C++ and engine scripting to improve efficiency and content scalability.

What We're Looking For:

  • Proven experience as a Technical Artist on AAA titles, with a strong focus on environment optimisation and performance.
  • Deep understanding of LOD systems, materials, textures, shaders, asset streaming and real-time rendering principles.
  • Strong C++ programming skills, with experience developing tools and pipelines within modern game engines.
  • Excellent collaboration and problem-solving skills, with the ability to bridge the gap between Art and Engineering teams.

Benefits
  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.

About Side 
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia. 

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets. 

Experience our side of life. For more information, visit www.side.inc

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