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Top Design Jobs in Montréal, QC
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Create and implement high-quality real-time VFX for gameplay, environments, and characters in a large-scale open-world project. Prototype generative AI, procedural, and automated workflows; evaluate and integrate visual outputs; establish technical and visual standards; and optimize effects within memory, GPU, and CPU budgets. Collaborate with art, engineering, design, animation, lighting, and audio teams while documenting workflows and supporting other artists through knowledge sharing.
Top Skills:
AutomationBlenderEmbergenGenerative AiHoudiniMaterialsMayaNiagaraPbrPhotoshopProcedural SystemsReal-Time RenderingShadersUnreal Engine 5
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Creates realistic vegetation and organic assets, including trees, plants, ground cover, and ecosystem elements, for an AAA open-world project. Translates art direction into optimized, scalable assets while maintaining consistency across vegetation libraries. Collaborates with environment, procedural, lighting, and technical art teams, follows real-time production pipelines, supports LOD and performance requirements, and iterates on feedback. The role is based in Montreal and requires working onsite at least four days per week.
Top Skills:
HoudiniSpeedtreeUnreal Engine
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Leads a team of gameplay animators creating polished NPC and player animations for real-time AAA video games. Provides artistic and technical direction, mentorship, feedback, production coordination, and pipeline development. Collaborates across disciplines to resolve blockers and maintain quality standards. Contributes to keyframe, motion-capture, facial, cinematic, creature, combat, locomotion, and traversal animation while documenting workflows, style guides, and best practices.
Top Skills:
MayaMotionbuilderUnreal Engine 5
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Leads a team of VFX artists creating high-fidelity real-time visual effects for games. Establishes VFX pipelines and quality standards, develops scalable workflows and tools, optimizes performance, and collaborates with art, engineering, technical art, and production teams. Mentors artists, coordinates milestones, and evaluates emerging technologies including AI-assisted, procedural, and automated approaches. The role requires deep Unreal Engine 5 expertise, shipped AAA game experience, and strong real-time VFX skills.
Top Skills:
Ai-Assisted WorkflowsBlenderEmbergenHoudiniMayaPbr WorkflowsPhotoshopProcedural Content WorkflowsReal-Time RenderingShadersUnreal Engine 5
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Defines lighting standards and advances real-time lighting, global illumination, rendering workflows, and scalable pipelines for an AAA open-world game. Solves complex artistic and technical challenges involving realism, atmosphere, performance, and cinematic storytelling. Collaborates with Technical Art and cross-disciplinary teams, validates lighting implementations, establishes quality benchmarks, and provides expert guidance across platforms ranging from high-end systems to mobile.
Top Skills:
Global IlluminationLumenMulti-Platform RenderingReal-Time LightingRendering PipelinesUnreal Engine 5
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AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Supports the Design Director in coordinating and executing the project’s design vision across gameplay pillars and disciplines. Defines shared design-programming systems, including creator-facing UGC APIs, and helps align gameplay, player experience, workflows, and feature implementation. Coordinates cross-functional teams, resolves dependencies and production risks, mentors designers, maintains documentation, and contributes to reviews, playtests, prototyping, and quality evaluation. Requires strong AAA or high-quality indie game design experience, systems thinking, Unreal Engine 5 and Blueprint expertise, and multidisciplinary leadership.
Top Skills:
APIsBlueprint ScriptingCreator ToolsFrameworksGameplay SystemsScripting InterfacesUgc SystemsUnreal Engine 5
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Defines visual and technical material standards for an AAA open-world game. Develops master materials, shader systems, and scalable real-time pipelines for environments, characters, props, and procedural content. Collaborates with art, technical art, and engineering teams to solve rendering and performance challenges. Establishes quality benchmarks, validates implementations, and advances automation, R&D, and AI-assisted workflows across platforms.
Top Skills:
Ai-Assisted WorkflowsMaster MaterialsPbrProcedural MaterialsReal-Time RenderingShadersSubstance DesignerSubstance PainterUnreal EngineUnreal Engine 5
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Leads environment art for an in-game world, setting visual standards, mentoring artists, reviewing assets, collaborating with level design and art leadership, improving pipelines, planning workloads, solving technical issues, and documenting best practices. Requires 3D environment production experience for shipped games, proficiency with 3D software and world-building tools, and familiarity with modeling, texturing, lighting, shaders, materials, and procedural workflows.
Top Skills:
3Ds MaxBlenderHoudiniIn-Engine Lighting ToolsLevel-Editing ToolsMaterial GraphsMayaModoShader CreationSubstanceWorld-Building Tools
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Owns the quality, systems, pipelines, and visual consistency of vegetation for a large-scale interactive entertainment experience. The role defines standards for trees, plants, ground cover, and ecosystems; guides vegetation creation across biomes; validates artistic and technical implementation; and collaborates with environment, procedural, technical art, Houdini, lighting, and production teams. It also supports scalable world-building, real-time performance, workflow innovation, and vegetation tools across high-end and mobile platforms.
Top Skills:
HoudiniProcedural World-Building ToolsReal-Time Game EnginesSpeedtreeUnreal Engine
29 Days AgoSaved
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Defines facial art standards for an AAA interactive entertainment project, solving complex facial modeling and performance challenges. Develops facial pipelines, blendshape workflows, scanning processes, rigs, tools, and real-time character systems. Collaborates with animation, technical art, and cross-disciplinary teams to ensure expressive, technically robust facial assets. Establishes benchmarks, validates content, guides team members, and drives scalable innovations that improve realism, consistency, and production efficiency.
Top Skills:
3D ScanningBlendshapesFacial RigsMetahumanPerformance CaptureReal-Time Character PipelinesUnreal Engine
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