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Ubisoft

Technical Artist [VFX]

Reposted 7 Days Ago
Be an Early Applicant
In-Office
Montréal, QC, CAN
Mid level
In-Office
Montréal, QC, CAN
Mid level
The Technical Artist will design, implement, and optimize VFX systems using Unreal Engine, collaborating with various teams to enhance gameplay visuals.
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Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Technical Artist, you will join a small, empowered team building an ambitious multiplayer experience in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real - together.

What you’ll do 

  • Design, implement, and maintain real-time VFX systems using Unreal Engine and Niagara, integrated directly into gameplay 
  • Prototype, integrate, iterate on, and debug visual effects in-editor, in real gameplay conditions 
  • Collaborate closely with gameplay, animation, and technical design to deliver clear and impactful effects 
  • Own the readability, performance, and scalability of VFX across GPU and CPU budgets 
  • Optimize effects using LOD, pooling, and instancing strategies 
  • Define, improve, and document VFX pipelines and tools to accelerate iteration 
  • Take end-to-end ownership of VFX systems, from artistic consistency to technical robustness

Qualifications

What you bring to the team 

  • Strong hands-on experience as a Technical Artist in Unreal Engine, with a focus on VFX
  • Solid knowledge of Niagara, materials, and shaders 
  • Understanding of performance optimization for real-time and multiplayer games 
  • Ability to work directly in the editor and debug effects in gameplay context 
  • Comfort collaborating across disciplines in a production environment 
  • Ownership mindset and pride in delivering reliable, playable effects 
  • Ability to balance visual quality with technical constraints 
  • Clear communication and documentation skills

What to send our way 

  • Your CV highlighting relevant skills and experiences 
  • Optional: a portfolio or project links showcasing your work in Technical Art

Ubisoft Montréal, Québec, CAN Office

5505 Boul. Saint-Laurent #2000, Montréal, Québec, Canada, H2T 1S6

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