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Ubisoft

Technical Artist [PCG & Houdini]

Reposted 16 Days Ago
Be an Early Applicant
In-Office
Montréal, QC, CAN
Mid level
In-Office
Montréal, QC, CAN
Mid level
In this role, you will design, implement, and maintain procedural content generation systems using Houdini and Unreal Engine for scalable environments.
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Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Technical Artist [PCG & Houdini] at Ubisoft Montreal, you will design, build, and support procedural content generation systems that enable teams to create high-quality, scalable environments while meeting production and performance requirements. You will work closely with artists, designers, and programmers to deliver reliable, production-ready solutions.

What you’ll do

  • Design, implement, and maintain procedural content generation pipelines using Houdini integrated into Unreal Engine.
  • Create, optimize, and profile materials and shaders to support large-scale procedural environments.
  • Develop data-driven PCG systems that generate environments, points of interest, variations, and fine details at scale.
  • Prototype, iterate, debug, and deliver production-ready tools and systems across Houdini and Unreal.
  • Ensure generated content meets performance, stability, and runtime constraints.
  • Own the quality and controllability of generated content, including budgets, streaming, collisions, and navigation.
  • Collaborate with art and design teams to maintain artistic coherence and strong playability.
  • Take end-to-end ownership of PCG tools, including documentation, usability, and long-term maintainability.

Qualifications

What you bring to the team

  • Strong experience with procedural workflows in Houdini and Unreal Engine.
  • Solid understanding of real-time rendering constraints and performance optimization.
  • Ability to design robust and scalable systems suitable for production environments.
  • Strong problem-solving skills and comfort debugging complex technical setups.
  • Experience collaborating across art, design, and programming disciplines.
  • Clear communication skills to explain technical concepts to diverse teams.
  • A portfolio or project examples demonstrating procedural systems, tools, or pipelines.

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Links to tools, technical demos, or project work relevant to the Technical Artist role

Ubisoft Montréal, Québec, CAN Office

5505 Boul. Saint-Laurent #2000, Montréal, Québec, Canada, H2T 1S6

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