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Ubisoft

Senior Level Artist

Posted 16 Days Ago
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In-Office
Montréal, QC, CAN
Senior level
In-Office
Montréal, QC, CAN
Senior level
Create immersive gameplay environments for an open-world AAA project by assembling and integrating existing assets in the game engine. Collaborate with level design, mission, and production teams to build spaces supporting gameplay, progression, navigation, and environmental storytelling. Own map areas, refine composition, lighting, and visual details, test environments, balance artistic goals with technical constraints, and maintain consistency across the game world.
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Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Senior Level Artist at Ubisoft Montreal, you will contribute to the creation of immersive environments that support gameplay, mission content, and environmental storytelling within an open-world project.

You’ll work closely with Level Design and mission teams to create cohesive, engaging, and memorable gameplay spaces. This role focuses on assembling, organizing, and integrating existing assets into the game engine to support player experience and design intentions.

You’ll actively participate in creative discussions and contribute ideas to enrich mission spaces and strengthen the gameplay experience. This position is not primarily focused on creating high-resolution 3D assets or producing full environment models from scratch.

What you’ll do

  • Collaborate closely with Level Design and mission teams to create gameplay spaces that support gameplay and mission progression
  • Design and organize environments that reinforce environmental storytelling and player experience
  • Assemble and integrate existing assets into the game engine to create cohesive and immersive locations
  • Own specific locations or map areas while ensuring visual and functional quality
  • Adjust composition, lighting, and visual details to strengthen atmosphere and environmental readability
  • Position interactive and decorative elements to support player navigation and mission objectives
  • Contribute actively to creative discussions with multidisciplinary teams
  • Balance artistic intentions with technical constraints and gameplay needs
  • Test environments and propose improvements to optimize player experience
  • Collaborate with production teams to ensure environmental consistency across the game world

Qualifications

What you bring to the team

  • Solid experience working on AAA productions or open-world projects, including at least two shipped AAA titles
  • Proficiency with 3D software such as Blender, 3ds Max, or Maya, as well as level-building or world-building tools
  • Understanding of level design, gameplay, and environmental storytelling principles
  • Understanding of how environments support missions, progression, and player experience
  • Familiarity with game engines and production pipelines related to environment integration
  • Experience with game engines such as Snowdrop is preferred, with openness to comparable experience using Unreal Engine or similar world-building and environment integration tools
  • Ability to collaborate effectively with multidisciplinary teams and contribute to creative discussions
  • Creativity, visual judgment, initiative, and a strong interest in video games

What to send our way

  • Your CV highlighting relevant skills and experience
  • A portfolio showcasing your best work, including examples of environments, mission spaces, or world-building work

Ubisoft Montréal, Québec, CAN Office

5505 Boul. Saint-Laurent #2000, Montréal, Québec, Canada, H2T 1S6

Ubisoft Montréal, Québec, CAN Office

Montréal, Canada, 0

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