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Ubisoft

Principal Technical Designer

Reposted Yesterday
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In-Office
Montréal, QC, CAN
Senior level
In-Office
Montréal, QC, CAN
Senior level
Design and implement complex, technical, and systemic game or level features; act as a technical expert, oversee tools and documentation, optimize and validate data, debug throughout production, prototype gameplay features, test new tools, and provide regular feedback to design leadership.
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Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

Job Description

As a Principal Technical Designer, you’ll create and implement complex, technical, and systemic design elements in a game.

You’re essentially a game or level designer recognized for your technical skills on a design or multidisciplinary production team.

A technical reference within your team, you’ll help, support, and advise your peers as needed.  You may also be called upon to become the project's technical expert on a specific element of the game.

What you’ll do

  • Create and implement the technical elements of a game feature in with technical directors, programmers, and colleagues from other job families.
  • Act as a technical expert on a specific topic + oversee tools and documentation, provide technical assistance, and define and promote best practices.
  • Participate in data optimization and validation, taking budget into account and ensuring that technical standards are respected.
  • Participate in the advanced debugging of data throughout production.
  • Provide regular feedback to design directors (e.g. suggestions for improving tools and methods, etc.).
  • Help test new features and tools before their launch.
  • Perform production tasks within the game and level design team + prototype gameplay features.
  • Design and implement more complex, abstract, technically challenging, or game-wide design elements in the game.

Qualifications

  • 8 years of experience in game or level design (with a technical focus) 
  • The ability to understand and communicate in technical language & clearly express your ideas (both on paper and in person)
  • Flexibility + solid analysis and problem-solving skills
  • A user-oriented spirit
  • Curiosity: you have a passion for understanding how things work
  • Experience with various game engines and platforms (nice to have)
  • Experience with a range of 2D/3D design software programs (nice to have)
  • Experience in programming/scripting (nice to have)

What to send our way

  • Your CV highlighting your education, experience, and skills 
  • Samples of your work (attach files or send us a link to your demo reel or online portfolio.

Ubisoft Montréal, Québec, CAN Office

5505 Boul. Saint-Laurent #2000, Montréal, Québec, Canada, H2T 1S6

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