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Ubisoft

Machine learning Programmer (Character & Animation) - Rainbow Six

Reposted 10 Days Ago
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In-Office
Montréal, QC
Mid level
In-Office
Montréal, QC
Mid level
This role involves implementing machine learning techniques in animation technology, improving game animation quality, and collaborating with a diverse team.
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Job Description

We are changing how we do animation here at Ubisoft and on Rainbow Six. The injection of ML and GenAI has caused a paradigm shift in the capacity to produce high quality human like animation at a scale we could not before. By joining this team, you would be contributing to modernizing our animation tech stack with novel ML based techniques to help us make bigger, better-looking games with a heavy focus on animation quality. This role would be a step beyond RND with a focus on industrializing ML into a modern games engine. 
Responsibilities
-    Analyse existing animation tech stack and propose and implement novel approaches using machine learning techniques
-    Stay on top of the current industry developments in ML and bring them to the animation leadership for knowledge sharing
-    Execute and contribute to the existing animation roadmap for the animation team
-    Work as apart of a diverse full stack animation team to revolutionize how we make animation as a studio by industrializing pragmatic ML techniques into our animation technology stacks
-    Able to think outside of animation domain and provide ML solutions into other domains for problem solving

Qualifications

-    Masters or PHD in a machine learning software engineering field (or equivalent industry experience)
-    Undergaduate degree in computer science (or significant industry experience)
-    Strong 3D mathematics and calculus
-    Experience with modern game engines (unreal / unity)
-    Understanding of current novel and standard runtime and offline animation techniques for games and film
-    Innovative thinker also able to take direction
-    Excellent communication skills
-    Pragmatic and solution oriented
-    Mastery of deep learning frameworks (pytorch / keras)
-    Understanding of state of the art machine learning topics (VAEs, NERFS, GANS etc)
-    A passion for animation in games
-    C++ experience

Top Skills

3D Mathematics
Animation Tech Stack
C++
Calculus
Deep Learning Frameworks
Genai
Keras
Machine Learning
PyTorch
Unity
Unreal

Ubisoft Montréal, Québec, CAN Office

5505 Boul. Saint-Laurent #2000, Montréal, Québec, Canada, H2T 1S6

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