ABOUT YOU
We are looking for an experienced Game Tech Lead to drive the engineering direction of a next-generation immersive multiplayer platform built with Unreal Engine 5.
This is a senior leadership role focused on gameplay systems, multiplayer architecture, scalability, and technical performance. You will work closely with cross-functional creative and technical teams to deliver high-quality interactive experiences across large-scale virtual environments.
The role combines hands-on engineering, technical strategy, and team leadership in a fast-moving product environment.
RESPONSIBILITIES
Lead the technical implementation of gameplay systems in Unreal Engine 5
Architect and maintain multiplayer systems, networking, and server-side gameplay infrastructure
Drive engineering best practices, code quality, and long-term technical scalability
Optimize runtime performance across gameplay and multiplayer systems
Collaborate with technical art and creative teams on integrated production workflows
Support cloud-delivered interactive experiences and scalable online environments
Mentor engineers and contribute to technical leadership across the project
Work closely with production and stakeholders to align technical execution with project goals
REQUIRED SKILLS & EXPERIENCE
Strong expertise in Unreal Engine 5
Advanced knowledge of C++ and Blueprints
Proven experience building and shipping multiplayer gameplay systems
Deep understanding of networking, dedicated servers, and online infrastructure
Experience with gameplay architecture and performance optimization
Experience integrating game clients with backend platform services (identity, inventory, commerce, matchmaking, social, or similar)
Strong technical leadership and mentoring experience
Ability to work across engineering, art, and production disciplines
Excellent communication and problem-solving skills
NICE TO HAVE
Experience with cloud-streamed or online interactive experiences
Familiarity with persistent online worlds or immersive virtual platforms
Experience scaling multiplayer environments and live systems
Background in technical prototyping or platform-level systems
Xsolla Montréal, Québec, CAN Office
Montréal, Canada
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