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Ubisoft

Game Designer (Fight) – For Honor

Reposted Yesterday
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In-Office
Montréal, QC, CAN
Senior level
In-Office
Montréal, QC, CAN
Senior level
Design, prototype, and balance multiplayer combat systems and hero move sets for For Honor. Collaborate with animation, programming, and technical design to implement fight mechanics, document and standardize design specs, and iterate using quantitative and qualitative feedback to preserve competitive integrity and the creative vision.
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Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Game Designer (Fight) on For Honor at Ubisoft Montreal, you will be responsible for developing combat systems, controls, interfaces, and other interactive elements to bring the Creative Director’s vision to life and deliver the desired player experience. You will contribute directly to the ongoing enrichment of our unique multiplayer world, ensuring that every battle remains engaging, balanced, and true to the spirit of For Honor.

What you’ll do

  • Design and evolve combat systems that deliver fair, fun, and strategic multiplayer battles
  • Balance hero move sets, weapon interactions, and abilities to ensure competitive integrity
  • Collaborate across disciplines to integrate animations, controls, and special effects into fight mechanics
  • Standardize, document, and communicate fight design specifics with the team; maintain updated references
  • Prototype and test new mechanics, gathering quantitative and qualitative feedback to refine ideas
  • Work closely with the Game Design Director to align fight design with the overall creative vision
  • Partner with programmers and technical designers to develop tools that support combat system implementation
  • Contribute to overall game design efforts while keeping the focus on the multiplayer combat experience

Qualifications

What you bring to the team

  • Minimum 5 years of experience in game design
  • Proven ability to create, iterate, and balance complex interactive systems
  • Deep understanding of combat design principles, player psychology, and competitive game flow
  • Strong collaboration skills across multidisciplinary teams
  • Active listening and openness to feedback to refine designs
  • Clear and confident communication skills, both written and spoken
  • Ability to adapt quickly and solve design challenges in a live game environment
  • Knowledge of industry-standard design tools and prototyping methods

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio or examples of past design work (combat systems, prototypes, or interactive projects)

Ubisoft Montréal, Québec, CAN Office

5505 Boul. Saint-Laurent #2000, Montréal, Québec, Canada, H2T 1S6

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