Lead the visual direction for a new IP: create an art bible, concept characters/vehicles/weapons, produce sketches and concept art, drive worldbuilding, and align art across stakeholders and the development pipeline.
We're looking for an Art Director who is ready to set the visual direction and build a new universe. This is primarily a creative and conceptual role, where you'll spend most of your time visually exploring ideas to guide the development team.
If you've been waiting for the opportunity to visualize a new IP from the ground up this your chance.
In this role you will:
- Define the overall art direction and visual identity for a new, unannounced IP, in collaboration with our creative and design leads.
- Build out an art bible focused on story telling, characters, environments, factions, mood, and high-level visual language.
- Concept and iterate on character, vehicles and weapons, pushing design and silhouette to create a signature look the project can be known for.
- Quickly produce visual guidance for artists through sketches, paint overs and concept art.
- Help shape the worldbuilding as the foundation for visual choices.
- Collaborate with stakeholders, balancing their high-level pillars with your own creative authorship.
What we are looking for :
- Proven experience as an Art Director, Lead Concept Artist, or Senior Concept Artist, with strong character and environment fundamentals.
- A portfolio showing strong design work in the sci-fi or futuristic genres.
- Experience in world building or visualizing new IP from scratch.
- Experience in industrial design or designing exosuits, robots, vehicles and weapons is a plus.
- Working knowledge of Unreal Engine 5 and how art direction translates into a real-time pipeline is a strong plus.
- Experience in collaborating closely with stakeholders, ensuring alignment on goals, timelines, and deliverables while fostering strong, transparent relationships.
Dans ce rôle tu devras :
- Définir la direction artistique globale et l’identité visuelle d’une nouvelle IP non annoncée, en collaboration avec nos leads créatifs et design;
- Concevoir une « bible artistique » axée sur la narration, les personnages, les environnements, les factions, l’ambiance et le langage visuel global;
- Créer et itérer sur des concepts de personnages, véhicules et armes, en poussant le design et les silhouettes pour développer une signature visuelle forte;
- Produire rapidement des orientations visuelles pour les artistes à travers des croquis, des paint-overs et du concept art;
- Contribuer à la construction de l’univers, qui servira de base aux choix visuels;
- Collaborer avec les parties prenantes en conciliant leurs axes stratégiques avec votre vision créative.
Ce que nous recherchons :
- Expérience confirmée en tant que Directeur·trice Artistique, Lead Concept Artist ou Senior Concept Artist, avec de solides bases en design de personnages et d’environnements;
- Portfolio démontrant un fort sens du design dans des univers sci-fi ou futuristes;
- Expérience en worldbuilding ou dans la création d’une nouvelle IP à partir de zéro;
- Une expérience en design industriel ou dans la conception d’exosquelettes, robots, véhicules et armes est un atout;
- Une bonne connaissance d’Unreal Engine 5 et de l’intégration de la direction artistique dans un pipeline temps réel constitue un avantage important;
- Expérience en collaboration étroite avec des parties prenantes, en assurant l’alignement sur les objectifs, les délais et les livrables, tout en favorisant des relations solides et transparentes.
Behaviour Interactive Montréal, Québec, CAN Office
Montréal, Quebec, Canada
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