Behaviour Interactive

HQ
Montréal
Total Offices: 2
1,300 Total Employees
Year Founded: 1992

Jobs at Behaviour Interactive

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Gaming
Manage the Dead by Daylight Creator Program, recruiting and supporting content creators, coordinating evergreen opportunities, and partnering on paid campaigns, launches, previews, and industry events. Build creator relationships, drive engagement and retention, collaborate cross-functionally, and report on viewership, content output, eligibility, KPIs, and creator feedback. The role requires experience in creator management or influencer marketing, knowledge of gaming streaming ecosystems, and fluency in English.
Gaming
Develop and support technical UI art pipelines for Dead by Daylight using Unreal Engine 5, Blueprints, visual scripting, materials, shaders, animation, and UI states. The role solves technical and artistic UI challenges, optimizes production processes, supports gameplay flow implementation, documents guidelines, and trains team members. It collaborates closely with gameplay programmers, UI programmers, designers, and other technical UI artists to create polished in-game experiences.
Gaming
Leads learning and development initiatives across the organization, including training needs analyses, instructional design, workshops, communities of practice, internal expert coaching, LMS administration, learning roadmap development, and impact reporting. Creates learning content in video, e-learning, remote, and in-person formats while managing stakeholders, timelines, training providers, and employee development programs.
Gaming
Own the strategy, quality, and evolution of player-facing knowledge content across Behaviour Interactive’s game portfolio. Audit and improve help-center structure, manage self-service experiences, write and govern support articles, analyze Zendesk and player data, coordinate content updates around launches and patches, improve support automation, and track knowledge-base KPIs. The role requires extensive customer or player support and knowledge-management experience, strong communication, analytics, platform administration, and project-management skills.
Gaming
Manage the complete supplier invoice and accounts payable cycle, including purchase order validation, invoice reconciliation, coding, approvals, accounting system entry, and payment issuance. The role also provides administrative support to Finance and serves as the primary contact for suppliers. Candidates need accounting experience, strong organizational and analytical skills, knowledge of accounting principles and Excel, bilingual French and English proficiency, and preferably Microsoft F&O experience.
Gaming
Partners with operational teams on budgeting, forecasting, financial performance analysis, KPI monitoring, financial modeling, and scenario planning. Analyzes monthly and quarterly results, identifies variances, and provides recommendations for business decisions. Supports investment, resource allocation, strategic initiatives, acquisitions, and integrations by synthesizing financial and operational data into actionable insights.
Gaming
Supports budgeting, forecasting, financial modeling, variance analysis, KPI reporting, and scenario planning across business units. Partners with cross-functional teams to translate financial and operational data into insights, identify trends and opportunities, and support informed business decisions. The role requires strong accounting knowledge, advanced Excel skills, experience with large datasets and databases, and fluency in French and English.
Gaming
Owns the end-to-end player lifecycle strategy across Behaviour Interactive’s game portfolio. Leads CRM and lifecycle marketing, develops personalized campaigns across email, push, SMS, and in-game channels, partners with game teams on launches and retention, uses behavioral data to optimize engagement, improves CRM tooling and automation, and leads the CRM team.
Gaming
Designs, builds, and maintains scalable backend services and operational systems for production teams. Defines technical requirements, diagnoses application and CI/CD issues, improves stability and code quality, collaborates with developers, and develops and analyzes functional tests for performance and reliability. Requires strong Python backend development, AWS, API architecture, Linux, databases, infrastructure as code, and CI/CD expertise.
Gaming
Own the commercial strategy for Behaviour’s intellectual property portfolio across product launches and lifecycles. Manage promotions, pricing, visibility, distribution channels, and partner relationships to achieve revenue targets. Lead gaming technology partnership deals from opportunity identification through negotiation, execution, and measurement. Analyze sales and industry data, create executive presentations, collaborate cross-functionally, shape promotional materials, and mentor junior team members.
Gaming
Design and evolve the user-generated content and modding ecosystem for Dead by Daylight. Responsibilities include shaping game modes, creator tools, cosmetics, player and creator flows, systems, documentation, and design requirements. The role involves hands-on prototyping with Unreal Engine, balancing creative goals with technical feasibility, evaluating content, and mentoring other designers in experimentation and prototyping practices.
Gaming
Lead UX strategy and design for player-facing platforms and internal tools (LiveOps, CMS, account systems). Design complex workflows and scalable interaction models, create wireframes and high-fidelity Figma prototypes, use research, usability testing and data to reduce friction, and collaborate with Product, Engineering, Data and LiveOps while contributing to design systems.
Gaming
Maintain, automate, and improve cloud-based infrastructure and CI/CD for game services. Design, deploy, and manage Kubernetes clusters, create CI/CD pipelines, monitor performance and reliability, collaborate with developers, and participate in on-call rotation to ensure scalable, secure production systems.