Behaviour Interactive
Jobs at Behaviour Interactive
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Gaming
Design, develop, and optimize scalable backend services for a global multiplayer game. Write technical specifications, troubleshoot performance and reliability issues, collaborate with programmers, and create/execute functional and load testing strategies for high-availability production systems.
YesterdaySaved
Gaming
Design, implement and maintain cloud-based, microservice backend systems in Go; build and document game-facing APIs; debug and provide on-call support; mentor developers and conduct code reviews; collaborate with cross-discipline stakeholders.
YesterdaySaved
Gaming
Maintain, automate, and improve cloud-based infrastructure and CI/CD for game services. Design, deploy, and manage Kubernetes clusters, create CI/CD pipelines, monitor performance and reliability, collaborate with developers, and participate in on-call rotation to ensure scalable, secure production systems.
YesterdaySaved
Gaming
Own UX from concept to delivery for Blight: Survival by defining player flows, wireframes, prototypes, and interaction patterns. Collaborate with game design, engineering, and UI art to solve usability challenges, translate playtest research into high-impact improvements, champion player perspective, and elevate UX standards across the team and studio.
Gaming
Prepare and consolidate monthly and year-end financial statements under IFRS; produce analyses and reconciliations explaining variances; support cross-functional and international finance teams; assist with multimedia tax credit claims; participate in strategic projects and provide actionable financial insights to support decision-making.
YesterdaySaved
Gaming
Lead UX strategy and design for player-facing platforms and internal tools (LiveOps, CMS, account systems). Design complex workflows and scalable interaction models, create wireframes and high-fidelity Figma prototypes, use research, usability testing and data to reduce friction, and collaborate with Product, Engineering, Data and LiveOps while contributing to design systems.
YesterdaySaved
Gaming
Develop and maintain editor tools and production systems for Dead by Daylight, improve build quality and iteration speed, analyze workflows to remove bottlenecks, and collaborate with cross-functional teams on a live multi-platform game.
YesterdaySaved
Gaming
Lead the visual direction for a new IP: create an art bible, concept characters/vehicles/weapons, produce sketches and concept art, drive worldbuilding, and align art across stakeholders and the development pipeline.
YesterdaySaved
Gaming
Design, build, and maintain scalable AWS-based infrastructure and CI/CD pipelines for a live online game. Deploy and manage containerized applications with Kubernetes, implement Infrastructure as Code, monitor system performance, collaborate with developers, participate in on-call rotation, and apply best practices for security, testing, and resource optimization.
YesterdaySaved
Gaming
Manage planning and execution for Dead by Daylight: track tasks in JIRA and Confluence, identify dependencies and risks, remove blockers, align priorities, lead individual contributors, and report progress and risks to stakeholders.
YesterdaySaved
Gaming
Lead full-cycle recruiting for senior and specialized studio roles (programming, art, design, production). Proactively source via Boolean, market mapping, and community channels; build pipelines, represent the studio at events, advise hiring leaders, support offer strategy, and run strategic talent acquisition projects.
2 Days AgoSaved
Gaming
Manage end-to-end merchandising operations for branded merchandise: source and select vendors, negotiate terms, draft agreements and POs, track production and quality, and coordinate shipping/logistics to ensure products reach e-store warehouses on time and on budget.
5 Days AgoSaved
Gaming
Create realistic sci-fi characters for a AAA Unreal Engine 5 FPS: model and texture organic and hard-surface elements, produce rigging-friendly topology, groom hair in UE5, collaborate with animation and tech animation, work from concept to in-engine assets, shape pipelines/tools, and mentor junior artists.
6 Days AgoSaved
Gaming
Implement, optimize, and document gameplay systems for Dead by Daylight using C++ and Unreal Engine. Collaborate with designers, artists, animators, and QA; perform code reviews, debugging, and rigorous feature testing to deliver robust, high-performance gameplay features.
Gaming
Design and improve game data models and ETL pipelines using SQL, dbt, Snowflake, Python, and Airflow. Implement testing, security, cost and performance monitoring, promote data governance and best practices, lead data projects, and mentor junior team members to support analytics and user research for live game operations.
Gaming
Lead end-to-end sourcing for specialized, hard-to-fill game development disciplines. Build and maintain proactive pipelines and talent maps, engage passive candidates, partner with Talent Acquisition BPs to design data-driven sourcing strategies, and bring advanced sourcing tools and market expertise to the recruitment team.
9 Days AgoSaved
Gaming
Design, develop, refactor, and optimize scalable C++ systems for Dead by Daylight across PC, console, and mobile. Profile and resolve performance, memory, and stability issues, investigate and fix bugs, ensure cross-platform consistency, and collaborate with technical leads and cross-disciplinary teams to deliver high-quality, maintainable systems for a large live-service game.
10 Days AgoSaved
Gaming
Design, build, and maintain backend tools and services for game development platforms. Define specs, troubleshoot issues, improve CI/CD pipelines, run functional and load testing, and optimize performance for live online game environments.
12 Days AgoSaved
Gaming
Lead and translate the Creative Director's vision into engaging player experiences. Set design standards, direct multi-discipline design teams (missions, narrative, level design, UX), prioritize features, evaluate design throughout development, mentor designers, and act as primary client interface for mission-related content.
Gaming
Lead design, maintenance, and improvement of CI/CD pipelines and build infrastructure for game projects. Automate build, cook, packaging and deployment; manage artifacts and debug symbols; optimize agents, distributed compilation, caching; troubleshoot build failures; improve stability and observability; document systems and train teams.
