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Real Estate • Software • PropTech
Tests localized video games for English language errors, missing or incorrect content, console guideline compliance, and gameplay issues. Documents bugs, provides feedback and suggestions, performs occasional translations, and collaborates with the team. The role requires native-level English, basic French, Canadian and American cultural knowledge, computer literacy, Excel skills, attention to detail, and availability for up to 40 hours weekly in Montreal.
Real Estate • Software • PropTech
Creates high-quality, game-ready textures, materials, and trim sheets for real-time environments. Collaborates with environment artists, technical artists, and developers to meet artistic and performance goals, establish texturing standards, and optimize assets for modern game engines and PBR workflows. The role requires advanced Substance Painter and Substance Designer expertise, strong 3D art pipeline knowledge, and experience supporting realistic and stylized game projects.
Real Estate • Software • PropTech
Create high-quality, game-ready 3D assets for real-time environments using detailed polygonal modeling. Optimize assets for performance through LOD creation and UV unwrapping, integrate them into Unreal Engine, and collaborate with artists, designers, and technical teams while following artistic direction and style guides.
