PlayStation

8,768 Total Employees
Year Founded: 1994

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Recently posted jobs

20 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Own progression systems, player lifecycle, monetization loops, and virtual economies for a AAA live-service multiplayer game. Design and balance XP curves, rewards, drop rates, currencies, and sink/source mechanics using structured models, telemetry, cohorts, and A/B testing. Collaborate with design, production, analytics, and engineering teams to implement systems in Unreal Engine, document dependencies, and optimize the economy after launch.
One Month AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Coordinates character art asset logistics across internal teams and external vendors for a AAA game production. Manages intake, routing, delivery milestones, SLAs, tracking systems, dependencies, risks, feedback loops, sprint planning, and status reporting. Optimizes workflows using Jira and asset tracking tools while ensuring assets progress efficiently from concept through engine integration. Requires strong project management, outsourcing coordination, communication, and understanding of game art pipelines.
2 Months AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Lead and architect game systems translating creative vision into balanced short- and long-term loops. Hire, mentor, and manage a design team; ensure cross-discipline alignment and high AAA quality standards. Oversee multiplayer and live-service design, prototype early, and validate systems for live stability.