Jobs at NBCUniversal

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23 Hours AgoSaved
Remote or Hybrid
Montréal, QC, CAN
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Leads the design, development, and evolution of tools supporting AAA game content creation and development workflows. Builds Unreal Engine editor tools and standalone desktop applications, provides technical leadership in C++, mentors programmers, collaborates across disciplines, and improves performance, usability, stability, automation, and scalability. The role also oversees architecture, testing, documentation, debugging, data pipelines, and integration with external services.
3 Days AgoSaved
Remote or Hybrid
Montréal, QC, CAN
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Create and implement high-quality real-time VFX for gameplay, environments, and characters in a large-scale open-world project. Prototype generative AI, procedural, and automated workflows; evaluate and integrate visual outputs; establish technical and visual standards; and optimize effects within memory, GPU, and CPU budgets. Collaborate with art, engineering, design, animation, lighting, and audio teams while documenting workflows and supporting other artists through knowledge sharing.
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Creates realistic vegetation and organic assets, including trees, plants, ground cover, and ecosystem elements, for an AAA open-world project. Translates art direction into optimized, scalable assets while maintaining consistency across vegetation libraries. Collaborates with environment, procedural, lighting, and technical art teams, follows real-time production pipelines, supports LOD and performance requirements, and iterates on feedback. The role is based in Montreal and requires working onsite at least four days per week.
3 Days AgoSaved
Remote or Hybrid
Montréal, QC, CAN
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Leads a team of gameplay animators creating polished NPC and player animations for real-time AAA video games. Provides artistic and technical direction, mentorship, feedback, production coordination, and pipeline development. Collaborates across disciplines to resolve blockers and maintain quality standards. Contributes to keyframe, motion-capture, facial, cinematic, creature, combat, locomotion, and traversal animation while documenting workflows, style guides, and best practices.
3 Days AgoSaved
Remote or Hybrid
Montréal, QC, CAN
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Leads a team of VFX artists creating high-fidelity real-time visual effects for games. Establishes VFX pipelines and quality standards, develops scalable workflows and tools, optimizes performance, and collaborates with art, engineering, technical art, and production teams. Mentors artists, coordinates milestones, and evaluates emerging technologies including AI-assisted, procedural, and automated approaches. The role requires deep Unreal Engine 5 expertise, shipped AAA game experience, and strong real-time VFX skills.
3 Days AgoSaved
Remote or Hybrid
Montréal, QC, CAN
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Defines lighting standards and advances real-time lighting, global illumination, rendering workflows, and scalable pipelines for an AAA open-world game. Solves complex artistic and technical challenges involving realism, atmosphere, performance, and cinematic storytelling. Collaborates with Technical Art and cross-disciplinary teams, validates lighting implementations, establishes quality benchmarks, and provides expert guidance across platforms ranging from high-end systems to mobile.
4 Days AgoSaved
Remote or Hybrid
Montréal, QC, CAN
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Creates and maintains character and object rigs for video games, including skinning, cloth and physics setups, facial rigs, retargeting, and game integration. Diagnoses animation issues across tools and pipelines, optimizes assets for performance, and develops workflows, tools, and technical documentation. Collaborates with animators, artists, and programmers. Requires expertise in Unreal Engine, MotionBuilder, and Maya, with at least four years of 3D game character animation experience.
4 Days AgoSaved
Remote or Hybrid
Montréal, QC, CAN
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Designs, develops, and maintains Unreal Engine editor tools, standalone desktop applications, automation utilities, and content pipeline integrations for AAA game production. Responsibilities include debugging complex tool issues, improving performance and usability, collaborating with end-users and engineers, contributing to tools architecture, documenting code, and mentoring junior programmers. The role requires strong C++, Unreal Engine, tools development, data workflow, and version control experience.
4 Days AgoSaved
Remote or Hybrid
Montréal, QC, CAN
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Creates and maintains character and object rigs for video games, including skinning, cloth physics, facial rigs, retargeting, and control systems. Integrates characters into Unreal Engine, diagnoses animation and pipeline issues, and optimizes assets for performance. Develops animation tools and workflows, supports DCC and in-game setups, documents technical processes, and collaborates with animators, artists, and programmers.
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Senior Data Scientist responsible for translating product and machine learning goals into actionable data specifications. The role oversees dataset curation, filtering, processing, pipeline quality, and behavioral data integrity for production machine learning. It requires collaboration with ML engineers, product engineers, TPMs, and annotation teams, along with strong data science, mathematical, analytical, communication, and cross-functional leadership skills.
7 Days AgoSaved
Remote or Hybrid
Montréal, QC, CAN
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Tests game features throughout development, including functional, regression, performance, and integration testing. Reproduces and documents bugs, analyzes severity and root causes, verifies fixes, maintains test plans and cases, and helps preserve build stability. The role collaborates closely with designers and engineers, uses debugging tools and game engines, evaluates usability and player experience, and communicates blockers and actionable feedback.
7 Days AgoSaved
Remote or Hybrid
Montréal, QC, CAN
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Supports the Design Director in coordinating and executing the project’s design vision across gameplay pillars and disciplines. Defines shared design-programming systems, including creator-facing UGC APIs, and helps align gameplay, player experience, workflows, and feature implementation. Coordinates cross-functional teams, resolves dependencies and production risks, mentors designers, maintains documentation, and contributes to reviews, playtests, prototyping, and quality evaluation. Requires strong AAA or high-quality indie game design experience, systems thinking, Unreal Engine 5 and Blueprint expertise, and multidisciplinary leadership.
11 Days AgoSaved
Remote or Hybrid
Montréal, QC, CAN
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Defines visual and technical material standards for an AAA open-world game. Develops master materials, shader systems, and scalable real-time pipelines for environments, characters, props, and procedural content. Collaborates with art, technical art, and engineering teams to solve rendering and performance challenges. Establishes quality benchmarks, validates implementations, and advances automation, R&D, and AI-assisted workflows across platforms.
14 Days AgoSaved
Remote or Hybrid
Montréal, QC, CAN
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Leads the vision, strategy, roadmap, and lifecycle of NBCUniversal’s mobile product experience. Partners with design, engineering, analytics, production, and business teams to prioritize features, improve engagement, retention, onboarding, monetization, and product health. Drives research-informed decisions, launch readiness, stakeholder alignment, and continuous improvement while helping build the mobile product organization.
14 Days AgoSaved
Remote or Hybrid
Montréal, QC, CAN
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Leads environment art for an in-game world, setting visual standards, mentoring artists, reviewing assets, collaborating with level design and art leadership, improving pipelines, planning workloads, solving technical issues, and documenting best practices. Requires 3D environment production experience for shipped games, proficiency with 3D software and world-building tools, and familiarity with modeling, texturing, lighting, shaders, materials, and procedural workflows.
19 Days AgoSaved
Remote or Hybrid
Montréal, QC, CAN
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Designs scalable software architectures that integrate machine learning models with real-time rendering systems. Builds APIs, wrappers, microservices, and preprocessing/postprocessing layers; evaluates customer requirements and determines build-versus-buy approaches; coordinates with customers, leadership, and engineering teams; and translates product visions into modular, stable, language-agnostic production components.
27 Days AgoSaved
Remote or Hybrid
Montréal, QC, CAN
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Leads the design, development, optimization, and long-term technical direction of Unreal Engine systems for an AAA game. Responsibilities include engine architecture, low-level programming, performance and memory optimization, platform integration, debugging, engine upgrades, coding standards, technical planning, and mentoring engine programmers. The role collaborates across gameplay, rendering, tools, pipeline, and production teams.
29 Days AgoSaved
Remote or Hybrid
Montréal, QC, CAN
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Owns the quality, systems, pipelines, and visual consistency of vegetation for a large-scale interactive entertainment experience. The role defines standards for trees, plants, ground cover, and ecosystems; guides vegetation creation across biomes; validates artistic and technical implementation; and collaborates with environment, procedural, technical art, Houdini, lighting, and production teams. It also supports scalable world-building, real-time performance, workflow innovation, and vegetation tools across high-end and mobile platforms.
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Defines facial art standards for an AAA interactive entertainment project, solving complex facial modeling and performance challenges. Develops facial pipelines, blendshape workflows, scanning processes, rigs, tools, and real-time character systems. Collaborates with animation, technical art, and cross-disciplinary teams to ensure expressive, technically robust facial assets. Establishes benchmarks, validates content, guides team members, and drives scalable innovations that improve realism, consistency, and production efficiency.
AdTech • Cloud • Digital Media • Information Technology • News + Entertainment • App development
Leads the visual direction, quality, and consistency of character art for a large-scale interactive entertainment experience. Manages Character Art Leads and Review Artists, establishes artistic and technical standards, reviews assets, and collaborates with animation, design, technical art, and lighting teams. The role oversees scalable character pipelines, crowd and customization systems, internal teams, and external partners while aligning artistic vision with production constraints across platforms.