Gameloft

Montréal
Total Offices: 3
4,821 Total Employees
Year Founded: 1999

Teams at Gameloft

Recently posted jobs

Gaming
Lead the studio's video production stream: manage day-to-day capture and editing, mentor capture artists and editors, define capture/production standards, troubleshoot engine capture (Unity/Unreal), improve pipelines, ensure quality of trailers and social assets, and coordinate with marketing, UA, and game teams to deliver polished marketing assets.
Gaming
Looking for a concept artist for a Dungeons & Dragons project. Responsibilities include creating characters, environments, and art assets, ensuring a unique game style, and collaborating with teams.
Gaming
Build, extend and maintain Unity editor tools, asset pipelines and automation to improve artists/designers/developers workflows. Integrate tools with source control and build systems, optimize performance, document code, troubleshoot studio issues, and collaborate with multidisciplinary teams to prioritize and iterate on tool features.