Behaviour Interactive

HQ
Montréal
Total Offices: 2
1,300 Total Employees
Year Founded: 1992

Teams at Behaviour Interactive

Gaming
Manage planning and execution for Dead by Daylight projects, coordinating multidisciplinary teams, tracking tasks in JIRA and Confluence, removing blockers, managing risks and dependencies, and maintaining alignment on priorities and milestones. The role also requires stakeholder communication, status reporting, documentation, and support for individual contributors across game development teams.
Gaming
Manage the Dead by Daylight Creator Program, recruiting and supporting content creators, coordinating evergreen opportunities, and partnering on paid campaigns, launches, previews, and industry events. Build creator relationships, drive engagement and retention, collaborate cross-functionally, and report on viewership, content output, eligibility, KPIs, and creator feedback. The role requires experience in creator management or influencer marketing, knowledge of gaming streaming ecosystems, and fluency in English.
Gaming
Develop and support technical UI art pipelines for Dead by Daylight using Unreal Engine 5, Blueprints, visual scripting, materials, shaders, animation, and UI states. The role solves technical and artistic UI challenges, optimizes production processes, supports gameplay flow implementation, documents guidelines, and trains team members. It collaborates closely with gameplay programmers, UI programmers, designers, and other technical UI artists to create polished in-game experiences.