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17 Hours AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Create real-time particle systems and materials in Unreal Engine 5, produce memory-efficient textures and basic 3D assets, meet Art Director quality targets, collaborate with Technical Art Director and designers, and ensure effects meet console performance constraints and gameplay needs.
YesterdaySaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
The role involves designing and maintaining character rigs, developing animation tools, and collaborating on character performance and deformities. Candidates should have solid experience in animation pipelines and 3-4 years in related technical roles.
YesterdaySaved
Hybrid
2 Locations
Gaming • Information Technology • Mobile • Software • Esports
Lead and execute sound design across projects: define sonic direction, create and implement sound assets in Wwise and UE5, mentor and review audio team work, manage audio scope and pipelines, coordinate outsourcing, run recording sessions, and troubleshoot audio issues to deliver high-quality game audio.
5 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Design, implement, and optimize Unreal Engine 5 systems and tools for a AAA BioShock title. Develop low-level engine features (streaming, serialization), integrate Epic updates, research performance optimizations, and collaborate across disciplines to ensure technical quality and shipping requirements.
5 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Design and implement player-centric gameplay systems in Unreal Engine 5 using C/C++. Collaborate with design, art, animation, and audio teams, identify and mitigate technical risks, ensure code quality, and debug complex systems for current consoles to realize creative goals.
6 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
The Lead Engineer will mentor a team in game development, ensure stable deliveries, analyze performance, and implement optimizations using expertise in programming and leadership.
Gaming • Information Technology • Mobile • Software • Esports
Support local and regional localization stakeholders by coordinating asset flow, tooling, QA, and developer communication for Korean-language releases. Identify linguistic risks, assist internationalization and certification, support LQA, vendor coordination, and contribute to process, automation, and scalability improvements across the Global Localization team.
7 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
The Senior Technical Artist will bridge art and programming by managing artistic systems, creating shaders, and optimizing workflows in game development.
9 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
The Associate Art Director will manage the Art Department's visual quality, direct external teams, ensure alignment with creative vision, and mentor artists.
Gaming • Information Technology • Mobile • Software • Esports
Seeking a Technical Artist for character rigging and animation, collaborating with multiple teams to create high-quality character animations and tools.
10 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
As a Senior Rendering Programmer, you'll create and optimize rendering technologies, manage shaders, and mentor junior programmers while collaborating with design and art teams to improve game visuals.
10 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
The Principal Environment Concept Artist will lead visual development, create high-fidelity concepts, coach artists, and collaborate across disciplines to enhance gameplay and storytelling in BioShock.
10 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Collaborate with designers, artists, and engineers to create AI characters and combat gameplay, leading the AI and combat implementation process.
10 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
The Senior Combat Designer will script engaging gameplay encounters and collaborate with various teams to create immersive experiences for BioShock 4.
Gaming • Information Technology • Mobile • Software • Esports
The Localization Coordinator will provide support for localization processes, manage resources, collaborate with teams, and address linguistic concerns in video game development for Traditional Chinese content.
12 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
As a Senior AI Engineer, you will enhance AI Systems for BioShock 4, collaborating with various departments to implement and maintain AI Archetypes, ensuring performance within memory budgets and improving design tools.
Gaming • Information Technology • Mobile • Software • Esports
The Lead Mocap Post Production Animator leads and mentors a character animation team, ensuring high-quality outputs while managing technical processes and providing guidance for career development.
13 Days AgoSaved
Remote or Hybrid
2 Locations
Gaming • Information Technology • Mobile • Software • Esports
The Senior Vegetation Artist will create high-quality vegetation models and textures, ensuring they meet gameplay objectives and collaborate with design and technical teams.
Gaming • Information Technology • Mobile • Software • Esports
The Localization Coordinator role involves supporting local and regional teams in solving localization issues, managing resources, and ensuring quality localized experiences through collaboration and documentation.
17 Days AgoSaved
Remote or Hybrid
2 Locations
Gaming • Information Technology • Mobile • Software • Esports
Design, edit, and implement high-quality SFX, ambiences, UI, and cinematic audio. Integrate audio into UE5 using Wwise, collaborate with audio programmers and producers to build interactive systems, manage personal pipelines and deliverables, and capture field and studio recordings to expand the proprietary sound library.