2K

Canada
Total Offices: 5
4,200 Total Employees
Year Founded: 2005

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Gaming • Information Technology • Mobile • Software • Esports
Lead and deliver mixed-methods player research (UXR and consumer insights) for sports titles: plan and run playtests, usability, surveys, telemetry and concept studies; synthesize findings into actionable recommendations; advise product, marketing and commercial teams; manage vendor and cross-functional relationships; deliver on time and on budget; travel as needed.
23 Hours AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Leads a team of character artists, establishes visual quality standards and workflows, creates reference assets in Unreal Engine, coordinates with multidisciplinary development teams, manages outsourced character production, and contributes to material pipelines, tools, scheduling, and quality oversight for a AAA BioShock game.
23 Hours AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Leads and mentors a gameplay animation team creating high-end player-character and AI animations for a AAA game. Responsibilities include setting animation vision, improving pipelines and tools, training team members, planning motion capture, producing hand-key and motion-capture animations, supporting milestones and hiring, and collaborating across disciplines. The role requires strong expertise in gameplay animation systems, rigging, facial animation, anatomy, and animation principles.
2 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Design, build, and automate scalable ETL pipelines to centralize disparate studio data; standardize and model data for executive BI dashboards; partner with product and studio leaders to resolve data bottlenecks; implement automated data-validation frameworks to ensure reliable leadership reporting.
2 Days AgoSaved
Hybrid
2 Locations
Gaming • Information Technology • Mobile • Software • Esports
Lead and execute sound design across projects: define sonic direction, create and implement sound assets in Wwise and UE5, mentor and review audio team work, manage audio scope and pipelines, coordinate outsourcing, run recording sessions, and troubleshoot audio issues to deliver high-quality game audio.
3 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Lead and mentor a lighting team to create dynamic, optimized real-time lighting and cinematics in Unreal Engine 5. Establish pipelines, best practices, and cross-discipline collaboration with Tech and Production to deliver AAA-quality visual results.
3 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Coordinate engineering, design, and animation teams to deliver AI systems. Create roadmaps, break goals into sprint tasks, remove blockers, manage dependencies, identify and mitigate risks, maintain backlog and production artifacts, and communicate status with stakeholders to ensure delivery against milestones.
3 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Design and implement combat gameplay content and encounters for a BioShock FPS. Collaborate with cross-disciplinary teams to build combat systems, AI interactions, and gameplay frameworks that support player expression, multiple playstyles, and reactive sandbox experiences.
5 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Lead and mentor a team of world builders and level artists to create stylized, high-quality environmental art. Collaborate with Art, Design, Narrative, and engineering leads to design modular level architecture, manage asset lists and workflows, provide feedback, and ensure artistic consistency across a AAA game project.
5 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
As a Senior Rendering Programmer, you'll create and optimize rendering technologies, manage shaders, and mentor junior programmers while collaborating with design and art teams to improve game visuals.
5 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Collaborate with designers, artists, and engineers to create AI characters and combat gameplay, leading the AI and combat implementation process.
5 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
The Senior Combat Designer will script engaging gameplay encounters and collaborate with various teams to create immersive experiences for BioShock 4.
8 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Lead a developer team building and maintaining pipeline products, data systems, and tools across game engines, DCC, web, and build/deployment domains. Partner with directors and studios to estimate and solve pipeline inefficiencies (often with AI), own technical planning and CI/CD, enforce code standards, and ensure documentation and support.
8 Days AgoSaved
Remote or Hybrid
3 Locations
Gaming • Information Technology • Mobile • Software • Esports
Define and lead the gameplay vision with the Creative Director; refine systems (3Cs, combat, AI, weapons, progression); communicate direction and feedback; work hands-on in-engine; set scope and priorities; guide and support multidisciplinary teams.
10 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Design and build high-quality, believable 3D game environments and modular kits for a AAA BioShock title using Unreal Engine. Collaborate with cross-discipline teams, iterate on layouts to support gameplay and narrative, maintain asset libraries, ensure technical compliance, participate in look development, and take long-term ownership of environment art production and documentation.
11 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Design and block out game worlds, use Blueprint scripting to create gameplay content, collaborate with world architects and multidisciplinary teams, solve cross-disciplinary gameplay sequences from concept to completion, mentor junior designers, and implement scripted and systemic content to craft immersive, narrative-driven AAA player experiences.
12 Days AgoSaved
Remote or Hybrid
2 Locations
Gaming • Information Technology • Mobile • Software • Esports
Design, edit, and implement high-quality SFX, ambiences, UI, and cinematic audio. Integrate audio into UE5 using Wwise, collaborate with audio programmers and producers to build interactive systems, manage personal pipelines and deliverables, and capture field and studio recordings to expand the proprietary sound library.
20 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
The Associate Art Director will manage the Art Department's visual quality, direct external teams, ensure alignment with creative vision, and mentor artists.
22 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Lead and grow a team of tools and automation engineers to build centralized dev tools, CI/CD and automated testing systems, and reusable pipeline products. Drive engineering standards, onboarding, career development, and cross-team alignment while maintaining technical contributions, code reviews, and technology exploration to accelerate game creation across studios.
22 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Manage and mentor a distributed Engineering Services team (8+ engineers) supporting AAA game co-development, platform optimization, and technical initiatives. Align resources with studio timelines, establish engineering best practices (code review, documentation), build development plans, and contribute hands-on via non-critical coding, technical proofs of concept, and code reviews.