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Senior Character Artist

Posted An Hour Ago
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Hybrid
Montréal, QC
Senior level
Hybrid
Montréal, QC
Senior level
Create stylized characters for BioShock, collaborating with the character team and Technical Artists while adhering to next-gen specifications.
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Cloud Chamber is seeking a Senior Character Artist to join our highly gifted development team to create stunning stylized characters that will inhabit the world of BioShock, while adhering to our technical specifications. You will work side by side with other members of the character team, partner closely with Technical Artists and Animators to carry the artistic and creative vision of the project forward, setting the stage for a spectacular narrative driven experience. 

What You’ll Do:
  • Work side-by-side with artists on the character team, under the direction of the Art Team Leadership, to carry the creative vision of this amazing franchise forward.
  • Create high-quality character art that adheres to next-gen technical specs while looking and functioning amazingly well in the engine.
  • Assist in the planning of content creation in collaboration with other character artists and the concept team.
  • Collaborate with other disciplines to ensure that all character work meets the high-quality expectations set by the studio.
What We’ll Do Together:

You are someone who sets an example for a positive collaborative process. You’re able to work with the Technical Artists and Animators to gracefully shape and maintain a cross-disciplinary relationship. You are an artist. You see the world with an artist’s eye and can’t wait to recreate what you experience, adding in your style and flair, and sharing what you know with your team. 

What You’ve Done:
  • 5+ years of experience in games. 
  • Received a degree in Fine Art and/or Digital Art, or have related work experience.
  • Become proficient in Maya, Zbrush, Photoshop, and Substance Painter over the course of your career. It would be nice if you also have used Marvelous Designer, but not necessary. 
  • Worked in the Unreal Engine pipeline professionally.
  • Curated a strong artistic vision to translate both organic and hard surface characters from concept to game-ready assets.
  • Gained a solid knowledge of high-poly modeling and digital sculpting.
  • Built a strong understanding of form, shape, structure, and silhouette in regard to modeling.
  • Developed a strong personal art style with an exceptional understanding of human anatomy.
  • Become mutli-faceted. You have a superior eye for value, color, and detail in creating textures - combined with a strong understanding of PBR.
Who You Are:
  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

 

For candidates located in Quebec:

  • Proficiency in French is required.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.

 

Top Skills

Marvelous Designer
Maya
Photoshop
Substance Painter
Unreal Engine
Zbrush

2K Montréal, Québec, CAN Office

1100 Atwater Avenue, Montréal, Canada, H3Z2Y4

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