Montreal-based startup LocusX has raised $3 million CAD, equal to approximately $2.2 million USD, in seed funding in a round co-led by Diagram and Triptyq. The capital will be put toward the development of LocusX’s AI-powered issue resolution engine designed to help video game studios build and launch higher-quality games more efficiently.
According to a news release, the engine was created in response to the high costs and time demands of the traditional bug-fixing process in game development. Once launched, the tool will analyze game data and offer actionable recommendations through a suite of intelligent agents.
“AI is transforming how games are built, and debugging is one of the areas where its impact is most immediate. At LocusX, we use AI to pinpoint, prioritize and suggest fixes that streamline development pipelines and accelerate delivery. This turns what used to be a reactive, manual grind into a proactive, automated process. Developers can now spend less time fighting bugs and more time pushing the boundaries of gameplay,” LocusX’s Yan Cote said in a statement.