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Ubisoft

VFX Artist [For Honor]

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In-Office
Montréal, QC
In-Office
Montréal, QC

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Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a VFX Artist at Ubisoft Montreal, you will create striking visual moments that enhance gameplay and elevate the player experience. From smoke, fire, and explosions to snow, water, and environmental effects, your work helps bring immersive worlds to life.

In this role, you will combine creativity and technology to design high quality real time effects. You will adapt to a variety of tools while relying on your artistic and technical skills to create, integrate, and optimize visual effects within the game engine.

What you’ll do

  • Collaborate with creative direction to understand the overall vision and define VFX priorities
  • Create gameplay, environmental, and cinematic effects using particle systems and original textures
  • Partner with programming teams to evaluate needs and support tool development
  • Design effects that respect technical constraints while maintaining strong visual impact
  • Integrate visual effects into the game engine and ensure real time performance
  • Iterate on effects based on playtest results, including debugging and optimization
  • Refine effects using feedback from cross functional teams
  • Consider post launch community feedback when relevant, balancing expectations and limitations

Qualifications

What you bring to the team

  • Demonstrated skills in real time visual effects creation for games or interactive media
  • Hands on experience with 3D production pipelines, including modeling, texturing, lighting, or image processing
  • Knowledge of 2D art tools, compositing software, 3D software, and game engines
  • Strong understanding of art fundamentals such as lighting, composition, proportion, and color theory
  • Working knowledge of basic vector mathematics applied to visual effects
  • Ability to receive feedback and adjust your work accordingly
  • A creative and collaborative mindset that supports teamwork
  • Strong communication and presentation skills with close attention to detail
  • Experience with procedural tools, shader creation, or shader optimization as an asset

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A demo reel or portfolio showcasing your best visual effects, including an overview of your creative process

Ubisoft Montréal, Québec, CAN Office

5505 Boul. Saint-Laurent #2000, Montréal, Québec, Canada, H2T 1S6

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