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Ubisoft

Game Designer (Systems and Balancing)

Posted Yesterday
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In-Office
Montréal, QC
Entry level
In-Office
Montréal, QC
Entry level
Design and refine core gameplay systems for balancing progression and difficulty while collaborating with multidisciplinary teams. Conduct playtests and implement changes in Unity.
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Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Game Designer (Systems and Balancing) at Ubisoft Montreal, you will design, balance, and refine core gameplay systems that shape progression, pacing, and difficulty. A central focus of this role is systems balancing, ensuring gameplay, progression, and economy systems feel cohesive, readable, and rewarding for players. You will collaborate closely with Level Design and Game Direction within a small, multidisciplinary team.

What you’ll do

  • Balance gameplay systems including playable characters, weapons, abilities, enemies, and bosses
  • Own and refine balancing, progression curves, levels, experience points, upgrades, and reward pacing
  • Balance the in-game economy, including currencies and rewards
  • Create and maintain detailed design documentation and balancing pipelines
  • Implement tuning and balancing changes directly in Unity
  • Analyze playtest reports and player feedback and translate insights into actionable balancing tasks
  • Iterate rapidly by testing adjustments, validating impact, and refining solutions
  • Play the game regularly and provide constructive feedback to improve quality and player experience
  • Collaborate closely with Level Design and Assistant Game Direction to fine-tune pacing and balance

Qualifications

What you bring to the team

  • Deep understanding of roguelite and roguelike design pillars, including game loops, progression, pacing, and build variety
  • Strong expertise in systems and progression balancing
  • Advanced skills with Excel and balancing tools
  • Self-driven, detail-oriented approach and comfort with fast iteration cycles
  • Clear and effective written and verbal communication in French and English
  • Ability to collaborate effectively within a small, cross-functional team
  • Experience working with Unity, or the ability to ramp up quickly

What to send our way

  • Your CV highlighting relevant game design and systems experience
  • A website or portfolio link showcasing systems design, balancing documentation, or playable prototypes

Top Skills

Excel
Unity

Ubisoft Montréal, Québec, CAN Office

5505 Boul. Saint-Laurent #2000, Montréal, Québec, Canada, H2T 1S6

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