Gameloft

Montréal
Total Offices: 3
4,821 Total Employees
Year Founded: 1999

Jobs at Gameloft

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Recently posted jobs

Gaming
The Senior Creative Project Manager oversees the entire process of creative project management, from planning to execution, ensuring timely delivery and effective communication among stakeholders.
Gaming
As a DevOps specialist at Gameloft, you will enhance and develop systems for managing and monitoring cloud infrastructure while automating tasks, improving user experience, and providing level 3 technical support.
7 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming
Lead a 2D and motion production stream, manage and mentor illustrators and motion designers, produce high-impact marketing assets, enforce visual and animation quality, define workflows, and collaborate with video, marketing, and UA teams to ensure brand consistency and efficient delivery across PC, console, and mobile.
7 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming
Lead and manage the video production stream for game marketing: oversee in-engine capture (Unity/Unreal), editing, pacing and visual storytelling; mentor capture artists and editors; define standards and pipelines; coordinate with Marketing and Game teams to deliver high-quality trailers, gameplay showcases and social assets.
13 Days AgoSaved
Hybrid
Montréal, QC, CAN
Gaming
Gameloft invites spontaneous applications from talent in various roles like artists, programmers, and designers for future projects.
13 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Manage studio administrative and logistical operations: supervise reception, onboard new hires, coordinate events and vendors, manage budgets and supplies, ensure health & safety and emergency procedures, support communications and studio committees, and maintain facilities and employee programs.
Gaming
As Lead VFX, you will manage the VFX pipeline for a Dungeons & Dragons game, integrate effects in Unity, and ensure high artistic and technical standards while collaborating with internal and external teams.
Gaming
Looking for a concept artist for a Dungeons & Dragons project. Responsibilities include creating characters, environments, and art assets, ensuring a unique game style, and collaborating with teams.
Gaming
Build, extend and maintain Unity editor tools, asset pipelines and automation to improve artists/designers/developers workflows. Integrate tools with source control and build systems, optimize performance, document code, troubleshoot studio issues, and collaborate with multidisciplinary teams to prioritize and iterate on tool features.
Gaming
Develop and maintain Python automation to collect, validate, and report cloud and on‑premises cost data; build dashboards and CI/CD pipelines; perform cost allocation, anomaly detection, and optimization analysis; collaborate cross‑functionally and document FinOps automation procedures.