Exchange Income Corporation
Jobs at Exchange Income Corporation
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Recently posted jobs
Aerospace • Manufacturing
Creates high-quality real-time lighting for game environments and gameplay scenarios in Unreal Engine. Translates artistic concepts into performant lighting while balancing visual goals, gameplay readability, and platform constraints. Collaborates with level designers, environment artists, VFX artists, animators, and technical artists. Diagnoses and optimizes lighting performance, using modern Unreal lighting systems such as Lumen and Virtual Shadow Maps.
Aerospace • Manufacturing
Develops technical art techniques and processes for game visuals, documents workflows, mentors artists, and supports art and programming teams. The role requires Unreal Engine expertise, shader and scripting knowledge, real-time 3D optimization, profiling, and experience delivering high-quality AA to AAA game projects.
Aerospace • Manufacturing
Creates high-quality real-time and pre-rendered lighting for cinematics and game environments. Translates concept art into lighting visuals within game-engine constraints, collaborates with lighting leads and multidisciplinary teams, and delivers technically and artistically aligned work using Unreal Engine. The role requires published game experience, knowledge of lighting, composition, PBR, and cinematic production, with Photoshop and game-engine expertise considered advantageous.
Aerospace • Manufacturing
Design and develop innovative video game levels, including layouts, gameplay scenarios, 3D environments, puzzles, events, and interactive actors. Collaborate with level artists, game designers, directors, animators, and programmers to deliver engaging player experiences. Create level design documentation, support gameplay feature development, and balance gameplay. The role requires at least five years of video game level design experience, one published title, and proficiency with Unreal Engine, Photoshop, and SketchUp.
Aerospace • Manufacturing
Soutenir la planification et l’exécution de campagnes marketing pour des jeux PC et consoles. Coordonner la production de contenus promotionnels, les livrables, les échéanciers, les approbations, les plans de lancement et les partenaires externes. Préparer la documentation, effectuer une veille du marché et participer à des événements promotionnels. Assurer également le suivi administratif de projets, notamment des bons de commande, factures, budgets et contrats.
Aerospace • Manufacturing
Create real-time visual effects for cinematic sequences in Unreal Engine. Develop and iterate Niagara systems, create flipbooks and textures, integrate VFX into shots using Sequencer, and balance visual quality with performance. The role requires strong knowledge of Niagara, materials, shaders, and visual fundamentals, along with experience using tools such as EmberGen, Substance Designer, Photoshop, and optionally Houdini.
