Cloud Chamber

HQ
Montréal
Total Offices: 2
180 Total Employees
Year Founded: 2019

Jobs at Cloud Chamber

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Recently posted jobs

19 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Design and implement gameplay systems in Unreal Engine 5, collaborating with design, art, animation, and audio. Architect player-centric features (weapons, camera, controls), debug and test code, identify technical risks, and produce high-quality, documented implementations for console platforms.
19 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
The Senior Combat Designer will develop engaging combat encounters for BioShock 4, collaborating across disciplines to enhance gameplay and storytelling.
19 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
As a Senior Combat Designer, you'll develop AI characters and combat experiences in collaboration with designers and engineers, ensuring gameplay aligns with the creative vision for BioShock.
20 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Lead a team of character artists in establishing visual standards, workflows, and reference assets for a stylized AAA game. Collaborate across art, design, gameplay, animation, engineering, and outsourcing teams to create technically compliant character assets in Unreal Engine. Mentor artists, schedule external development work, oversee materials and pipelines, track output, distribute bugs, and contribute to custom tools. The role requires extensive game industry experience, shipped titles, advanced 3D software expertise, PBR knowledge, and strong traditional art skills.
23 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Coordinate technical and creative teams to deliver AI Systems features. Create roadmaps, break goals into sprint tasks, remove blockers, manage dependencies, identify and mitigate risks, maintain backlog and production artifacts, and communicate progress to stakeholders.
26 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Lead and mentor a team of World Builders and Level Artists to create stylized, high-quality level art and immersive environments. Coordinate with Art, Design, and Narrative leads, manage asset lists and workflows, improve modular architecture systems, provide empathetic feedback, and ensure artistic consistency and delivery for a AAA game.
27 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
The Senior Rendering Programmer will enhance Unreal Engine 5's capabilities by developing rendering technologies, optimizing performance, and collaborating with artists on shader and code solutions.
One Month AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Create believable, gameplay-supporting 3D environments for a AAA BioShock title using modular kits and Unreal Engine. Collaborate with cross-disciplinary teams, iterate on layouts for combat and composition, maintain asset libraries, ensure technical compliance, and own long-term creative and production responsibilities for assigned levels.
One Month AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Design and block out game world geometry, create gameplay content using Blueprint scripting, collaborate with multidisciplinary teams, mentor junior designers, and implement scripted and systemic content to craft immersive AAA player experiences.
One Month AgoSaved
In-Office
Montréal, QC, CAN
Gaming
As an Associate Art Director, lead visual excellence in game development, manage internal and external teams, and uphold creative vision for projects.