Cloud Chamber

HQ
Montréal
Total Offices: 2
180 Total Employees
Year Founded: 2019

Jobs at Cloud Chamber

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Recently posted jobs

9 Hours AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Design and implement gameplay systems in Unreal Engine 5, collaborating with design, art, animation, and audio. Architect player-centric features (weapons, camera, controls), debug and test code, identify technical risks, and produce high-quality, documented implementations for console platforms.
9 Hours AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Design, implement, and optimize core engine features and tools in Unreal Engine 5 for a AAA title. Work on low-level systems (streaming, serialization), maintain engine integrations from Epic, drive performance fixes, and collaborate across disciplines to meet technical and gameplay requirements.
9 Hours AgoSaved
In-Office
Montréal, QC, CAN
Gaming
The Senior Combat Designer will develop engaging combat encounters for BioShock 4, collaborating across disciplines to enhance gameplay and storytelling.
9 Hours AgoSaved
In-Office
Montréal, QC, CAN
Gaming
As a Senior Combat Designer, you'll develop AI characters and combat experiences in collaboration with designers and engineers, ensuring gameplay aligns with the creative vision for BioShock.
5 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Design and implement combat gameplay content and systems for an immersive FPS sandbox. Collaborate across design, art, engineering, animation, and audio to build encounters, AI behavior, and progression systems that support player expression, multiple playstyles, and emergent solutions.
8 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
The Senior Rendering Programmer will enhance Unreal Engine 5's capabilities by developing rendering technologies, optimizing performance, and collaborating with artists on shader and code solutions.
12 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Design and block out game world geometry, create gameplay content using Blueprint scripting, collaborate with multidisciplinary teams, mentor junior designers, and implement scripted and systemic content to craft immersive AAA player experiences.